


These are used to keep part of the story 'intact'. There are also items and dialogues which are infinitly assigned to one location in the map. A significant aspect of the levels is that they randomly spawn or remove items and also change dialogues each time a player reloads the map, thus offering a different vision on the story and/or revealing other important or new elements left undiscovered before. Dear Esther contains 4 levels which all need to be played in the right order to understand the entire plot.
